Speed Racer: 1750 Chaos Marines + Orks
Go speed racer! Go go speed racer! Go speed racer go! Chaos Marines have long been one of my favorite armies in the 41st millenium. They are the ultimate, unrelenting bad guy from across the ages and have no problem spending their entire existence hating everything. In books of the past, they used to be anything from firepower gun lines to fierce melee combatants, but in 6th edition, as always, things have changed, and chaos must do what it always does... Find new and creative ways to kill the Imperium.
Lately, I've been playing with a fairly quick force, sporting a couple Maulerfiends to give me some fast threats. The more I play though, the more I'm finding that the faster the threat, the less time my opponent has to deal with them, and the more effective my army becomes. This led me on a quest to find good, fast allies, that eventually meant I built some Mutants to count as Ork Allies in Trukks, as well as picking up a 3rd Maulerfiend... Now my blitzkrieg Chaos Marine force is starting to really come together:
Chaos Lord: Mark of Nurgle, Lightning Claw, Burning Brand of Skalathrax, Chaos Bike
5 Plague Marines: 2 Plasma Guns, in Rhino with Havoc Launcher 5 Plague Marines: 2 Melta Guns, Aspiring Champion with Combi-melta, in Rhino with Havoc Launcher 18 Chaos Cultists: Autoguns
Heldrake: Baleflamer 4 Chaos Spawn: Mark of Nurgle
Maulerfiend: Magma Cutters Maulerfiend: Lasher Tendrils Maulerfiend: Lasher Tendrils
Ork Warboss: Power Klaw, Shoota, Attack Squig, Bosspole, 'eavy Amour, Cybork body
11 Ork Boyz: Nob with Power Klaw, in Trukk with Big Shoota 12 Ork Boyz: Nob with Power Klaw and Boss Pole, in Trukk with Big Shoota
I feel a bit naked, only having 1 Heldrake on the board, but the Chaos Lord's Burning Brand helps alleviate that a bit, and by turn 2, most of the enemy should be engaged in combat anyhow! The Plague Marines will slowly meander onto mid-field objectives, while the cultists reserve and come on for backfield objectives.