Ogre Kingdoms: Bigger is Better
So I played a couple games over the weekend with my normal 2500 point Ogre list against my friend's Tombkings. The first game was going so horrible that we both felt it better to end the game, half way through turn 2 and get a real game in, rather than continue to watch me roll 1's, the second game however was much better. After/during the game we had a few beers and got the crazy idea to come up with a monster heavy list with the new OK book. So, I present you the list I'll be trying out next week:
Slaughter Master: Level 4, Glittering Scales, Fencers Blades, Dispel Scroll, Ironcurse Icon
Bruiser: BSB, Heavy Armor, Enchanted Shield, Crown of Command, Biting Blade
16 Ironguts: Bellower, Standard Bearer, Gutlord, Standard of Discipline, Lookout Gnoblar 20 Gnoblars
4 Mournfangs: Iron Fists, Heavy Armor, Standard Bearer, Musician, Banner of Eternal Flame 4 Mournfangs: Iron Fists, Heavy Armor, Standard Bearer, Musician Sabretusk Sabretusk
The characters go into the massive block of Ironguts and the rest is history. Ideally each unit is a massive threat on it's own and is very survivable. I should have no problem keeping everything important in BSB/LD range, and if the Thundertusk hits in combat with the guts, then it will certainly be a blood bath. Normally I go for the Earthing Rod on the Slaughter Master, but I think with that big juicy target of Ironguts, dispelling Dwellers, Pit or Purple Sun would be much more beneficial.
What do you guys think? I'm still debating some minor changes, or try to fit a Dragonhide banner in somewhere, but I think this could be a fun as hell list to try out, plus it gives me an excuse to buy another unit of Mournfangs.