Beerhammer 40k

Beer and Warhammer go together like cheddar and apple pie.  I designed these scenarios for a 3-round tournament, and to be played in this order...

Beer and Warhammer go together like cheddar and apple pie.  I designed these scenarios for a 3-round tournament, and to be played in this order for a reason.  The first scenario is about as close to a regular game of 40k you’re going to get, and also requires the least amount of drinking.  It’s kind of a warm up to the rest of the event.  The second scenario is all about making your opponent drink, and can potentially be the most punishing, though also the most fun!  The final round is the Beerteor shower, which is the only scenario where a player can actually control how much they drink, and also the scenario where drinking isn’t mandatory, but can be quite helpful!

13178_md-Beer, Cadians, Humor, Imperial Guard, Objective Marker, Warhammer 40,000

Eternal War Scenarios:

Scenario 1: The Hammering

Mission: The Scouring

Deployment: Vanguard Strike

Secondary Objectives: Slay the WarlordFirst BloodLinebreaker

Mission Special Rules: Breaking the Seal, Night Fighting, Reserves, Ninkasi’s Sacred Vessel (optional)

Start the game with 6 cans of beer, each one is numbered 1-3 (2 of each number).  Players take turns, each deploying a random can (so nobody knows what cans are worth what), each player will place a single can in their deployment zone, the enemy deployment zone, and in no man’s land. Drinking the can allows the player to reveal how many points it is worth; you may only drink the beer while it is being held by a scoring unit that you control, though you may drink it at any time during the game. Any unfinished drinks are worth 0 points at the end of the game.

The Hammering Battle Report

Scenario 2: Beer Guts Never Tire

Mission: The Scouring

Deployment: Hammer and Anvil

Secondary Objectives: Slay the WarlordFirst BloodLinebreaker

Mission Special Rules: Breaking the Seal, Night Fighting, Reserves, Ninkasi’s Sacred Vessel

Each Player places 6 cans in their table half, in the same manner as objectives (they may not be within 6″ of each other or a board edge). Each enemy beer can killed is 1 VP and the owner of that beer can must immediately drink it, though no more than 2 cans can be killed per player turn.

Scenario 3: Beer-teor Shower

Ninkasi was impressed by the performance of the champions in the previous battle and has decided to ‘gift’ her beloved followers with massive quantities of hooch from the heavens above.

Mission: Purge the Alien

Deployment: Dawn of War

Secondary Objectives: Slay the WarlordFirst BloodLinebreaker

Mission Special Rules: Breaking the Seal, Destroyer Shots, Night Fighting, Reserves

Each Player use up to 6 beverages during the game. At any time, when a player finishes a drink, they may place the can/bottle/glass anywhere on the table, scattering 2D6″, any model under the can suffers a S10 AP1 hit that ignores cover. The attack is treated like any normal Barrage weapon, additionally any models that survive the blast are pushed away from the can’s final position by the shortest distance necessary.  If the can lands on impassible terrain, or in a location it otherwise cannot fit, reduce it’s scatter until it can be placed.

Beer-teor Shower Battle Report

beerImpact

Maelstrom of War Scenarios:

Scenario 1: Bierström!

To separate the wheat from the barley, Ninkasi (the minor Chaos God of beer) has willed it that the would-be champions battle each other in an arena of ever changing objectives.  His fickle ways mean that you are never sure where he might want you to be or what to kill, though it is always possible to earn his patronage by giving a meager offering of hooch.

At the beginning of each game turn, both players will roll two D6 (re-rolling duplicates) and consult this chart to determine their Maelstrom objectives for that turn.  These are scored at the end of the game turn.

Modified Maelstrom:

  1. Don’t fall Off - Have no models within 12″ of either long table edge.
  2. Spread ‘em - Have no models within 12″ of either short table edge.
  3. Bomb’s Away - Kill any of your own models with a scattered blast.
  4. Not as think as you drunk I am - Fail 3 or more charges.
  5. Under the bus - Have one of your units wiped out in combat.
  6. Liquid courage - Your opponent declines a challenge, or you lose a challenge.

Deployment: Vanguard Strike

Secondary Objectives: Slay the WarlordFirst BloodLinebreaker

Mission Special Rules: Breaking the SealUnworthy OfferingGlory to Ninkasi, Night Fighting, Reserves

beerhammer

Scenario Special Rules:

Cheers (Optional): This special rule may be used in any scenario when agreed upon by both players.  Instead of rolling for first turn, each player must instead chug a beer, the player who finishes first counts as winning the roll off.

God Mode (Optional): This special rule may be used in any scenario when agreed upon by both players.  It’s pretty simple, once there is a beer in your hand, you cannot put it down until empty.  So you will be playing 1-handed if you’re also holding a beer.  In the case of the Beer Guts mission, that can potentially mean that you have no hands to play with when you are holding 2 beers.

Breaking the Seal: Any time you use the restroom, your opponent is awarded a victory point.

Ninkasi’s Sacred Vessel: This rule allows beer cans to be destroyed throughout the game, but be careful, they’re under a lot of pressure!

BS AV Front AV Side AV Rear HP
Can o’ Beer 0 12 12 12 3

Special Rules

Beer Haze: Beer Cans are Stealth and Shrouded, and when charging a Beer Can, you count as charging through difficult terrain.
Hardened Adamantine Shell: Beer Cans have a 5+ invulnerable save.
Contents Under Pressure: When a Beer Can is wrecked or otherwise destroyed, it always explodes as per the vehicle damage chart and adds 3″ to the explosion radius.

Glory to Ninkasi: When performing an Unworthy Offering, if your drink was a different type than you have had previously this game, you are awarded an extra victory point.  Beers all count as the same type, as does wine, differing shots and cocktails only count if they contain a different type of liquor.

Unworthy Offering: If you are unable (unwilling, or are just too thirsty) to achieve one of your Maelstrom objective, you can attempt to redeem yourself in the eyes of Ninkasi by finishing a beverage, this will grant you the Victory Point as if you had accomplished the Maelstrom objective.  You may only perform one Unworthy Offering per game turn.

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Destroyer Shots: Instead of drinking something like a beer or cocktail, you can optionally take a “Destroyer Shot”. A Destroyer Shot is Fireball Whiskey, with Tobasco Sauce and a Bacardi 151 floater, preferably lit on fire and blown out before consumption.  If you do this, the strength of the weapon is increased to Destroyer AP1, but only uses the shot glass as the template.

The Official Destroyer Shot Recipe: 1 oz Fireball Whiskey, 2-3 dashes of Tabasco, then a floater of  Bacardi 151 on top.  Light on fire and serve!

About the Author

An avid player of Infinity (Ariadna & Combined), Age of Sigmar (Destruction), plus a few other games (Antares and 40k)... I've been addicted to plasticrack for 20 years and still going strong!