First Attempt at New Eldar: Wraithlord Spam

Windrider Host: Farseer w/ Jetbike – 115 Warlock w/ Jetbike – 50 3×5 Jetbikes w/ Scatter Lasers – 405 (135) 1 Vyper – 40 Seer […]

Windrider Host:

  • Farseer w/ Jetbike – 115
  • Warlock w/ Jetbike – 50
  • 3×5 Jetbikes w/ Scatter Lasers – 405 (135)
  • 1 Vyper – 40

Seer Council:

  • Farseer w/ Jetbike – 115
  • Farseer w/ Jetbike & Spiritstone of Anath’lan – 130
  • 5 Warlocks w/ Jetbikes – 250

Wraithconstructs (x6)

  • 6xWraithlords (5 Swords) – 745
Total: 1,850
This army is a little wonky, and I don’t think it will get much love on the Internet – but I think it has some great potential with the ITC missions. The Wraithlords will move 12″ a turn with the guaranteed 6″ run. They can score Maelstroms across the board, and it is really tough to remove a 3w T8 MC. I generate 12 Warp Charges and the Seer Council can generate charges on a 3+, with the Spiritstone reducing the Warp Charge by 1. For the end of the game I can split up and send the Farseers and big Council in different directions to claim objectives. The lone Vyper and lone Warlock go after Maelstrom, or contest objectives late in the game.
My Tyranids are still my preferred project right now, but I’m really liking the idea of running this list as a spoiler Eldar army that deviates from the norm.

About Nick C

The Dice Abide co-founder. Owner of Hobby Sherpa - a Warhammer 40k eBay store. Tournament Organizer at Comic Quest. Eldar Corsair, Dark Eldar Denizen, Harlequin High Avatar and Tyranid Hive Mind.